Interaction Design programme blends technical know-how, interdisciplinary research and a creative artistic-scientific approach to enable the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.
It explores new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies.
The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.
Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.
In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods, but also how design impacts people, environments, businesses and organisations. The courses offered in the second year aim to give the students a deeper understanding of how to approach problem solving through design.
During the third year emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design.
Interaction Design programme provides a unique environment for students to engage with expert practitioners, and with students from their own and other disciplines.
It blends technical know-how, interdisciplinary research and a creative artistic-scientific approach to enable the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.
The programme also aims to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society.
This programme contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency.
All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions.
We're delighted to introduce some of our excellent teachers. Keep track of more news about who's coming to share their expertise at Harbour.Space on our Twitter and Facebook.
User Experience Director and Designer Irene Pereyra is co-founder of Anton & Irene Design Studio in Brooklyn, New York. She has been making user experiences better around the globe, leading strategy and UX initiatives for clients including Balenciaga, USAToday, Google, Karim Rashid, Wacom, Netflix, History Channel, Nickelodeon, BBC, and Red Bull for both the web and cross-platform applications.
Her work has been recognised by Cannes, the Webbys, The Emmys, The FWA, Interaction Design Association and The European Design Awards. Irene has been a guest speaker at numerous conferences such as OFFF and FITC, and has given lectures and led workshops at Hyper Island in Stockholm, Elisava in Barcelona, and the Design Academy in Eindhoven (the Netherlands). She is dedicated to sharing her knowledge because she believes design students should own the tools that enable transformation of their digital futures. Her personal projects have been displayed in design conferences and festivals in Amsterdam, Antwerp, Paris, New York, Singapore and Tegucigualpa. Irene and her creative partner Anton Reponnen travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live whenever they’re not creating something new in their studio.
Anton is co-founder and creative director of Anton & Irene Design Studio in Brooklyn, New York. In his work as an interaction designer he emphasises visual design languages and champions user experience. His extensive digital career as Global Creative Director at celebrated digital agency Fantasy Interactive involved designing usatoday.com, wacom.com, the Google Chrome store, fox.com, htc.com, Redbull TV as well as working on over 20 projects for Google and a series of projects for Porsche, Nintendo and Microsoft.
Anton was born in St Petersburg and grew up in Tallinn in Estonia, where he studied architecture. Anton moved to Stockholm to join Fantasy Interactive 10 years ago, and soon teamed up with his creative partner Irene Pereyra and moved to New York. Anton and Irene travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live whenever they’re not creating something new in their studio. As Anton is autodidact, he is strongly driven to provide students with an educational environment that allows for mentorship from professionals.
Every career looks different: it depends on individual aspirations as a well as changes in the industry. We've selected some stories to illustrate and celebrate the diversity of the various career paths.
We are guided by UX, we are moved by UI, and we can appreciate them both - but what are they? How do they relate?
Let’s break this down.January 19 Annie Frische Becoming an Interaction Designer: Q&A With Irene Pereyra
For the director of the Interaction Design Program at Harbour.Space, being a successful student needs just one thing - the right attitude.
With that, Irene Pereyra can help any aspiring designer to develop the confidence and skills to take the creative world by storm.October 01 Iason Chatziioanou
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