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Interaction Design

Programme
This is where machines meet humans, and vice versa. Good interaction design of our digital surroundings is imperative to their functionality. The department of Interaction Design is led by internationally renowned creative UXD duo Irene Pereyra and Anton Repponen.

Programme overview

  • 3 years
  • Full-time Duration
  • 19 900 EUR Tuition Fee/Year
  • 180 ECTS ECTS
  • English Language of Instruction
  • All Year Round Application Period

Interaction Design programme blends technical know-how, interdisciplinary research and a creative artistic-scientific approach to enable the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.

It explores new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies.

See full curriculum Programme structure
1
year

The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.

Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.

Modules
  • Art History
  • History of Design
  • Introduction to Interaction Design
  • Sketching Design Ideas & Creating Concepts
  • Empathetic Design
  • Introduction to Programming for Designers I
  • Introduction to Programming for Designers Ii
  • Leadership & Group Dynamics
  • Design as a Job
  • English for the Industry
  • Personal Project
More
2
year

In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods, but also how design impacts people, environments, businesses and organisations. The courses offered in the second year aim to give the students a deeper understanding of how to approach problem solving through design.

Modules
  • Introduction to User Experience Design
  • Schematics
  • Content Strategy
  • Research Methods
  • Designing Interactive Layouts
  • Interactive Art Direction
  • Creating And Applying Brand Guidelines
  • Photography And Photo Manipulation
  • Introduction to 3d
  • Introduction to Motion Graphics
  • Introduction to Audio & Video
  • Creating and Applying Interactivity
  • Rapid Prototyping
  • Programming I
  • Client Project
  • Personal Project
More
3
year

During the third year emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design.

Modules
  • Physical Computing
  • Data Visualisation
  • Working with Data
  • Designing for Mobile
  • Emerging Technologies
  • Design Management
  • Selling & Presenting Design
  • Business, Entrepreneurship & Self Promotion
  • Patent Law & Strategy
  • Seminars & Workshops
  • Client Project
  • Personal Project
More
  • 1 year
  • Full-time Duration
  • 22 900 EUR Tuition Fee/Year
  • 90 ECTS ECTS
  • English Language of Instruction
  • All Year Round Application Period

Interaction Design programme provides a unique environment for students to engage with expert practitioners, and with students from their own and other disciplines.

It blends technical know-how, interdisciplinary research and a creative artistic-scientific approach to enable the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.

The programme also aims to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society.

See full curriculum Programme structure
1
year

This programme contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency.

All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions.

Modules
  • Intro to Interaction Design (Art History + History of Design)
  • Introduction to User Experience Design (Schematics)
  • Sketching Design Ideas & Creating Concepts
  • Content Strategy
  • Research Methods
  • Designing Interactive Layouts
  • Interactive Art Direction
  • Photography and Photo Manipulation
  • Introduction to 3D
  • Introduction to Motion Graphics (video+ audio)
  • Creating and Applying Interactivity
  • Rapid Prototyping
  • Programming I
  • Working with Data (Data Visualization)
  • Selling & Presenting Design (Business, Entrepreneurship & Self Promotion)
  • Emerging Technologies for Physical Spaces
  • Mobile
  • Physical Computing
  • User Experience Design
  • Entrepreneurial Design
  • Cybernetics
  • Smart Objects
  • Innovation in Service Design
  • Future Wearables
  • Content Strategy
  • Storytelling, Narrative and Interactivity
  • Design Management
  • Selling & Presenting Design
  • Data Visualization
  • Audio & Video
  • Motion Graphics
  • Projection Mapping
  • Programming
  • Interfaces for Disabled People
  • Seminars & Workshops
  • Client Project
  • Personal Project
More

Programme leadership

IRENE PEREYRA
Designer at Anton & Irene

User Experience Director and Designer Irene Pereyra is co-founder of Anton & Irene Design Studio in Brooklyn, New York. She has been making user experiences better around the globe, leading strategy and UX initiatives for clients including Balenciaga, USAToday, Google, Karim Rashid, Wacom, Netflix, History Channel, Nickelodeon, BBC, and Red Bull for both the web and cross-platform applications.

Her work has been recognised by Cannes, the Webbys, The Emmys, The FWA, Interaction Design Association and The European Design Awards. Irene has been a guest speaker at numerous conferences such as OFFF and FITC, and has given lectures and led workshops at Hyper Island in Stockholm, Elisava in Barcelona, and the Design Academy in Eindhoven (the Netherlands). She is dedicated to sharing her knowledge because she believes design students should own the tools that enable transformation of their digital futures. Her personal projects have been displayed in design conferences and festivals in Amsterdam, Antwerp, Paris, New York, Singapore and Tegucigualpa. Irene and her creative partner Anton Reponnen travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live whenever they’re not creating something new in their studio.

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ANTON REPPONEN
Designer at Anton & Irene

Anton is co-founder and creative director of Anton & Irene Design Studio in Brooklyn, New York. In his work as an interaction designer he emphasises visual design languages and champions user experience. His extensive digital career as Global Creative Director at celebrated digital agency Fantasy Interactive involved designing usatoday.com, wacom.com, the Google Chrome store, fox.com, htc.com, Redbull TV as well as working on over 20 projects for Google and a series of projects for Porsche, Nintendo and Microsoft.

Anton was born in St Petersburg and grew up in Tallinn in Estonia, where he studied architecture. Anton moved to Stockholm to join Fantasy Interactive 10 years ago, and soon teamed up with his creative partner Irene Pereyra and moved to New York. Anton and Irene travel the world giving talks about user experience design at conferences such as SXSW, FITC, OFFF and Adobe Live whenever they’re not creating something new in their studio. As Anton is autodidact, he is strongly driven to provide students with an educational environment that allows for mentorship from professionals.

More

Career path

Every career looks different: it depends on individual aspirations as a well as changes in the industry. We've selected some stories to illustrate and celebrate the diversity of the various career paths.

  • Junior Designer
    As part of a team of juniors, seniors and associates, junior designers expand their professional skills while serving as an invaluable asset to creative execution.
  • Mid-Weight Designer
    Moving up in salary and responsibility, this is where designers get to explore more and collaborate on a higher level.
  • Senior Designer
    A hands-on role with a lot of creative responsibility and freedom. Senior designers lead the creative process with the creative director(s).
  • Art Director
    Teamed up with a copywriter and designers, art directors are responsible for coming up with brilliant visual and conceptual ideas.
  • Creative Director
    The creative director leads entire creative processes and often provides invaluable insights for several projects at once. Creative directors provide inspiration for their projects as well as their teams.
  • Design and user experience (UX) are at the forefront of everything we do.
  • The job of an Interaction Designer is to envision how people experience products and bring that vision to life in a way that feels inspired, refined and even magical.
  • In an Interaction Designer role, you will anticipate what our users need, advocate for them and ensure that the final product surprises and delights them.

Apply for 2017-2018

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