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Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources
Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources

ID414

Creating and Applying Interactivity

Barcelona Campus
Jul 31, 2017 - Aug 18, 2017
This course covers the basics of interaction design a relatively new discipline that focuses on the interactions between people and technology.
Barcelona Campus
Jul 31, 2017 - Aug 18, 2017

Faculty Profiles

Anton Repponen

Anton Repponen

Co-Founder of Anton & Irene

Riccardo Giraldi

Riccardo Giraldi

Principal Creative Director, Microsoft

Course length

3 weeks

Duration

3 hours
per day

Total hours

45 hours

Credits

4 ECTS

Language

English

Course type

Offline

Fee for single course

€1500

Fee for degree students

€750

Skills you’ll learn

OverviewCourse outlinePrerequisites

Overview

This course covers the basics of interaction design a relatively new discipline that focuses on the interactions between people and technology.

Starting from the first tool human used, to complex interfaces and autonomous cars: this course analyses the evolving relationship between human and technology.

Through a series of short lectures, small assignments, and hands-on studio work, participants will learn how to appreciate and design effective solutions that leverage and augment human capabilities. Students will learn how to analyse existing interfaces, identify their strengths and weaknesses, and use design principles to design effective interactions for present and future technologies.

We live at the time where the world around us becomes more and more “digitally” interactive. Not only on our screens that we all have in our pockets, but in a physical environments as well. Technologies evolved so fast and became more and more accessible to mass markets and regular users. At some point in our lifetime, a little over than 30 years ago, not everyone had the ability to get money out of ATM, instead you had to physically go to the bank. You couldn't track your weekend run without sophisticated technology and when you traveled you had a physical paper map in your pocket that didn’t tell you exactly where you are, no matter how many time you asked. And even in more recent times you couldn't book a flight without visiting a travel agency or find a long lost high school friend that you haven’t seen in a long time. Nobody heard of AirBnB, Uber, Amazon or a car that can be more aware of a situation on the road and even make certain decisions. In the same way that industrial design have changed our everyday life whether we are at home, at work or commuting, interaction design is shaping our life today.

There’s more to living than utilitarian needs and the functions which satisfy us as users. As technology begun to shape our lives, we’re interested not only in what this technology can do for us, but also in how it makes us feel. Does it enrich, by however little, our day-to-day life or just simply solves some annoying obstacle that we face time to time. Good design is done with usability, utility and communicative qualities, but as designers we should also think about satisfaction and designing for sociability. The technologies and systems we design with well-thought interactions are just tools, it can both divide and isolate us but it can also connect us in a positive way.

In “Applying Interactivity” class we will look at regular everyday objects and ideate together on how to enrich them by making interactive. We will analyze what type of interactivity can bring joy and connect people, what type of interactivity can be purely utilitarian and almost invisible and what type can potentially be harmful and reflect negatively on people.

Learning highlights

  • What is interactivity and how it works?
  • Learn what type of interactivity is helpful and can improve day-to-day life?
  • Ideate on creating interactions for sociability.
  • Learn how to ideate and put together concepts quickly

Course outline

15 classes

Dive into the details of the course and get a sense of what each class will cover.
Monday
Tuesday
Wednesday
Thursday
Friday
Monday
1

Evolving Relationship between human and technology

Leveraging Human Capabilities

The role of the interaction design.

Tuesday
2

Design Principles and Phases of Interaction

Types of interfaces

Inclusive Design

Wednesday
3

Design with Purpose: Understanding Pain Points, Habits, Motivations

Creative Process: Research, Ideation, Prototyping

Thursday
4

NUI, Wearables, and Ambient Intelligence

Friday
5

Future of Interactions: AI and Mixed Reality

Monday
6

Discussion No1: what makes good interactivity (positive, utilitarian and negative interactivity)

Types of input

Discussion No2: Creating the brief for conceptual project

Final brief for conceptual project 1

Tuesday
7

Applying interactivity lecture

Practical hand-on design workshop on Project 1

Wednesday
8

Practical hand-on design workshop on Project 1

Thursday
9

Practical hand-on design workshop on Project 1

Friday
10

Final presentation of Project 1

Monday
11

Discussion on how interactivity can improve the city/urban environment

Formalizing the brief together

Final brief for Experimental Project 2

Tuesday
12

Practical hand-on design workshop on Project 2

Wednesday
13

Practical hand-on design workshop on Project 2

Thursday
14

Practical hand-on design workshop on Project 2

Friday
15

Final presentation of Project 2

Prerequisites

Nothing specific.

But knowledge from previous HS classes is a big plus, such as copywriting, UX Foundation, interactive layouts and organizing information, art direction, rapid prototyping etc.

Anton Repponen

Faculty

Anton Repponen

Co-Founder of Anton & Irene

Anton is an interactive designer with architecture background currently living and working in New York.

He loves solving problems and creating new visual languages. Anton’s main focus is designing large scale web projects and tools that lots of users will use for a very long time. He’s an advocate for a proper user experience, structured design and extremely detailed execution. Designing projects like that he thinks of a building where everything needs to make perfect sense and where some people will spend their lives.

See full profile
Riccardo Giraldi

Faculty

Riccardo Giraldi

Principal Creative Director, Microsoft

Riccardo focuses on the relationship between humans and technology to invent and design innovative solutions that help enrich and improve our lives.

He is the Principal Creative Director at Microsoft leading the New Experiences and Technologies incubation team, a multidisciplinary team with the goal to inspire, prove, and enable transformative experiences that push and define new platforms and devices. His latest project was the incubation of Microsoft HoloLens, the first fully untethered Holographic Computing device.

See full profile

Apply for this course

Snap up your chance to enroll before all spaces fill up.

Creating and Applying Interactivity

by Anton Repponen, Riccardo Giraldi

Total hours

45 Hours

Dates

Jul 31 - Aug 18, 2017

Fee for single course

€1500

Fee for degree students

€750

How to secure your spot

Complete the form below to kickstart your application

Schedule your Harbour.Space interview

If successful, get ready to join us on campus

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