ID414
Creating and Applying Interactivity
Faculty Profiles

Anton Repponen
Co-Founder of Anton & Irene

Riccardo Giraldi
Principal Creative Director, Microsoft
Course length
Duration
Total hours
Credits
Language
Course type
Fee for single course
Fee for degree students
Skills you’ll learn
Overview
This course covers the basics of interaction design a relatively new discipline that focuses on the interactions between people and technology.
Starting from the first tool human used, to complex interfaces and autonomous cars: this course analyses the evolving relationship between human and technology.
Through a series of short lectures, small assignments, and hands-on studio work, participants will learn how to appreciate and design effective solutions that leverage and augment human capabilities. Students will learn how to analyse existing interfaces, identify their strengths and weaknesses, and use design principles to design effective interactions for present and future technologies.
We live at the time where the world around us becomes more and more “digitally” interactive. Not only on our screens that we all have in our pockets, but in a physical environments as well. Technologies evolved so fast and became more and more accessible to mass markets and regular users. At some point in our lifetime, a little over than 30 years ago, not everyone had the ability to get money out of ATM, instead you had to physically go to the bank. You couldn't track your weekend run without sophisticated technology and when you traveled you had a physical paper map in your pocket that didn’t tell you exactly where you are, no matter how many time you asked. And even in more recent times you couldn't book a flight without visiting a travel agency or find a long lost high school friend that you haven’t seen in a long time. Nobody heard of AirBnB, Uber, Amazon or a car that can be more aware of a situation on the road and even make certain decisions. In the same way that industrial design have changed our everyday life whether we are at home, at work or commuting, interaction design is shaping our life today.
There’s more to living than utilitarian needs and the functions which satisfy us as users. As technology begun to shape our lives, we’re interested not only in what this technology can do for us, but also in how it makes us feel. Does it enrich, by however little, our day-to-day life or just simply solves some annoying obstacle that we face time to time. Good design is done with usability, utility and communicative qualities, but as designers we should also think about satisfaction and designing for sociability. The technologies and systems we design with well-thought interactions are just tools, it can both divide and isolate us but it can also connect us in a positive way.
In “Applying Interactivity” class we will look at regular everyday objects and ideate together on how to enrich them by making interactive. We will analyze what type of interactivity can bring joy and connect people, what type of interactivity can be purely utilitarian and almost invisible and what type can potentially be harmful and reflect negatively on people.
Learning highlights
- What is interactivity and how it works?
- Learn what type of interactivity is helpful and can improve day-to-day life?
- Ideate on creating interactions for sociability.
- Learn how to ideate and put together concepts quickly
Course outline
15 classes
Evolving Relationship between human and technology
Leveraging Human Capabilities
The role of the interaction design.
Design Principles and Phases of Interaction
Types of interfaces
Inclusive Design
Design with Purpose: Understanding Pain Points, Habits, Motivations
Creative Process: Research, Ideation, Prototyping
NUI, Wearables, and Ambient Intelligence
Future of Interactions: AI and Mixed Reality
Discussion No1: what makes good interactivity (positive, utilitarian and negative interactivity)
Types of input
Discussion No2: Creating the brief for conceptual project
Final brief for conceptual project 1
Applying interactivity lecture
Practical hand-on design workshop on Project 1
Practical hand-on design workshop on Project 1
Practical hand-on design workshop on Project 1
Final presentation of Project 1
Discussion on how interactivity can improve the city/urban environment
Formalizing the brief together
Final brief for Experimental Project 2
Practical hand-on design workshop on Project 2
Practical hand-on design workshop on Project 2
Practical hand-on design workshop on Project 2
Final presentation of Project 2
Prerequisites
Nothing specific.
But knowledge from previous HS classes is a big plus, such as copywriting, UX Foundation, interactive layouts and organizing information, art direction, rapid prototyping etc.
Anton is an interactive designer with architecture background currently living and working in New York.
He loves solving problems and creating new visual languages. Anton’s main focus is designing large scale web projects and tools that lots of users will use for a very long time. He’s an advocate for a proper user experience, structured design and extremely detailed execution. Designing projects like that he thinks of a building where everything needs to make perfect sense and where some people will spend their lives.
See full profileRiccardo focuses on the relationship between humans and technology to invent and design innovative solutions that help enrich and improve our lives.
He is the Principal Creative Director at Microsoft leading the New Experiences and Technologies incubation team, a multidisciplinary team with the goal to inspire, prove, and enable transformative experiences that push and define new platforms and devices. His latest project was the incubation of Microsoft HoloLens, the first fully untethered Holographic Computing device.
See full profileApply for this course
Creating and Applying Interactivity
by Anton Repponen, Riccardo Giraldi
Total hours
45 Hours
Dates
Jul 31 - Aug 18, 2017
Fee for single course
€1500
Fee for degree students
€750
How to secure your spot
Complete the form below to kickstart your application
Schedule your Harbour.Space interview
If successful, get ready to join us on campus
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