ID414
Creating and Applying Interactivity

Faculty
Anton Repponen
Co-Founder of Anton & Irene
Course length
Duration
Total hours
Credits
Language
Course type
Fee for single course
Fee for degree students
Skills you’ll learn
Overview
Interaction design is no longer limited to screens. It shapes how we move through cities, use services, understand systems, make decisions, buy products, learn, travel, communicate, and work. From ATMs and ticket machines to mobile apps, maps, product builders, connected devices, dashboards, and creative tools, interaction design defines the behaviour of the systems around us.
This course approaches interaction design as the design of relationships between people, technology, objects, systems, and context. We will explore how interfaces have evolved from physical tools and early computers into the complex digital products we use today, and how core principles such as affordance, feedback, constraints, mapping, mental models, consistency, personalisation, and motion shape the way people understand and use interactive systems.
The course combines historical references, everyday examples, interface analysis, product critique, case studies, and hands-on design work. Students will learn to look beyond the visual surface of an interface and consider how a system behaves: what it enables, what it prevents, how it responds, how it guides attention, how it handles errors, and how it communicates state, hierarchy, and possibility.
Throughout the course, students will design an interactive product builder: a system that allows users to configure, customise, and manage a product or service. The project requires thinking across customer-facing experiences, administrative tools, desktop and mobile behaviour, interface patterns, motion, feedback, and edge cases. The goal is not only to create something usable, but to understand how interaction decisions shape clarity, trust, rhythm, and meaning.
By the end of the course, students will be able to analyse interactive systems critically, understand the principles behind interface behaviour, prototype interaction models, and design digital products that are thoughtful, usable, and responsive to the people and contexts for which they are created.
Learning highlights
- What is interactivity and how it works?
- Learn what type of interactivity is helpful and can improve day-to-day life?
- Ideate on creating interactions for sociability.
- Learn how to ideate and put together concepts quickly
Course outline
15 classes
Class 1
Brief Interactions Now
Class 2
From digital to physical
Class 3
Basic principles
Class 4
Basic principles
Class 5
Workshop
Class 6
Interaction Models
Class 7
Interaction Models
Class 8
Interaction Models
Class 9
Interaction Models
Class 10
Workshop
Class 11
Envisioning Information
Class 12
Envisioning Information
Class 13
Envisioning Information
Class 14
Class presentations
Class 15
Class presentations
Methodology
The class will be a three week workshop where we will focus on two experimental future projects/concepts. The workshop will consist of: A) lectures on applying interactivity B) group discussions on how interactivity can enrich our day-to-day lives C) hands-on assignments where students will ideate, invent, think, research and design based on the brief that will be partially formed by a team exercise
Throughout the workshop, students will get direct feedback from the professor as well as from their classmates. This exercise is also designed to enable students use previously gathered knowledge throughout the course such as designing layouts.
Grading
Anton is an interactive designer with architecture background currently living and working in New York.
He loves solving problems and creating new visual languages. Anton’s main focus is designing large scale web projects and tools that lots of users will use for a very long time. He’s an advocate for a proper user experience, structured design and extremely detailed execution. Designing projects like that he thinks of a building where everything needs to make perfect sense and where some people will spend their lives.
See full profileApply for this course
Creating and Applying Interactivity
by Anton Repponen
Total hours
45 Hours
Dates
Jul 20 - Aug 07, 2026
Fee for single course
€1500
Fee for degree students
€750
How to secure your spot
Complete the form below to kickstart your application
Schedule your Harbour.Space interview
If successful, get ready to join us on campus
FAQ
Will I receive a certificate after completion?
Yes. Upon completion of the course, you will receive a certificate signed by the director of the program your course belonged to.
Do I need a visa?
This depends on your case. Please check with the Spanish or Thai consulate in your country of residence about visa requirements. We will do our part to provide you with the necessary documents, such as the Certificate of Enrollment.
Can I get a discount?
Yes. The easiest way to enroll in a course at a discounted price is to register for multiple courses. Registering for multiple courses will reduce the cost per individual course. Please ask the Admissions Office for more information about the other kinds of discounts we offer and what you can do to receive one.