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Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources
Intake every 3 weeks! There is no "application deadline" — you can start any upcoming module!Intake every 3 weeks! — apply anytime!
Studies
Admissions
The Institute
Resources

ID405

Abstract Storytelling in Motion

Barcelona Campus
Nov 30, 2026 - Dec 18, 2026
By the end of the course, students will have made a handful of short films and developed a way of seeing in which nothing is ever only what it appears to be.
Barcelona Campus
Nov 30, 2026 - Dec 18, 2026
Daniel Savage

Faculty

Daniel Savage

Independent Designer and Director

Course length

3 weeks

Duration

3 hours
per day

Total hours

45 hours

Credits

4 ECTS

Language

English

Course type

Offline

Fee for single course

€1500

Fee for degree students

€750

Skills you’ll learn

StorytellingMotion DesignAnimation PrinciplesFilm ProductionLive-Action Techniques
OverviewCourse outlineMethod & grading

Overview

This course helps you see the world through a different lens. Students learn to tell stories without conventional characters, plots, or dialogue, instead exploring texture, movement, and material. The goal is to look at an ordinary object until it stops being itself and becomes something else.

Students work across animation and live-action, experimenting with physical materials and everyday objects as a way to express themselves and their ideas.

By the end, students will have made a handful of short films and developed a way of seeing in which nothing is ever only what it appears to be.

Learning highlights

  • See your surroundings with a fresh eye, turning ordinary objects into material for storytelling.
  • Tell stories without conventional characters, plot, or dialogue.
  • Understand pacing and rhythm to guide the viewer's eye and create compelling images.
  • Work hands-on with a range of animation, live-action, and material-based techniques.
  • Find your own way to express your ideas and take creative risks.

Course outline

15 classes

Dive into the details of the course and get a sense of what each class will cover.
Monday
Tuesday
Wednesday
Thursday
Friday
Monday
1

Session 1

  • Course overview and what abstract storytelling means
  • Examples
  • Exercise: find and photograph ordinary objects as characters
Tuesday
2

Session 2

  • Lecture and examples on building images from physical materials
  • Demo: scanning and photographing materials
  • Workshop: experiment with materials
Wednesday
3

Session 3

  • Demo: assembling material into a sequence
  • Start Materials film
  • Production time
Thursday
4

Session 4

  • Production time
  • Progress check-ins
Friday
5

Session 5

  • Screening of Materials films
  • Group critique and discussion
Monday
6

Session 6

  • Lecture and examples on motion and replacement animation
  • Demo
  • Exercise: replacement animation
Tuesday
7

Session 7

  • Lecture and examples on pacing, rhythm, and guiding the eye
  • Demo: how timing changes a sequence
  • Start Replacement animation film
Wednesday
8

Session 8

  • Lecture and examples: the mirror, photographic narrative
  • Demo
  • Workshop: experiment with live-action techniques
Thursday
9

Session 9

  • Replacement animation production time
  • Check-ins
Friday
10

Session 10

  • Screening of Replacement animation films
  • Group critique and discussion
Monday
11

Session 11

  • Lecture and examples on developing a personal way of seeing
  • Discuss each student's idea for the free-form film
  • Plan and start production
Tuesday
12

Session 12

  • Production time
  • One-on-one check-ins
Wednesday
13

Session 13

  • Production time
  • One-on-one check-ins
Thursday
14

Session 14

  • Production and editing, focusing on pacing and polish
  • Final refinements
  • Small-group feedback
Friday
15

Session 15

  • Final screening of all free-form films
  • Full group critique and reflection on the three weeks

Methodology

The course combines short lectures and screenings with hands-on workshops and individual project work. Each week introduces a set of techniques through demonstration and examples, then students put them into practice by making a short finished film. Every week ends with a group screening and critique.

Grading

The final grade will be composed of the following criteria:
60% - Weekly Films — Three short films, one per week. Evaluated on experimentation and effort.
20% - Progress — Growth and development across the three films over the course.
20% - Participation — Engagement in workshops, discussion, and the weekly critiques.
Daniel Savage

Faculty

Daniel Savage

Independent Designer and Director

Daniel Savage is an artist, illustrator, and motion designer with 20 years of work across editorial, commercial, and luxury brands. Through his own practice he creates work for clients including Hermès, Burberry, Universal Music Group, and the Premier League. His work earned a place in NYT's "40 Best Illustrations of 2025" and ADC's "2026 Best in Show: Animation & Illustration." He has taught at NYU and SVA.

See full profile

Apply for this course

Snap up your chance to enroll before all spaces fill up.

Abstract Storytelling in Motion

by Daniel Savage

Total hours

45 Hours

Dates

Nov 30 - Dec 18, 2026

Fee for single course

€1500

Fee for degree students

€750

How to secure your spot

Complete the form below to kickstart your application

Schedule your Harbour.Space interview

If successful, get ready to join us on campus

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